Typically vital options like 'Tower Health' are turned off by default, but I felt as if it didn't really matter. Fire with them, however, and you're a force to be reckoned with.
![x morph defense coop x morph defense coop](https://img.succesone.fr/2017/08/success_x-morph-defense-xbox-one_ce-monde-est-trop-petit-pour-nous.jpg)
For the most part, you can consider each tower a toned-down version of your own ship's selection of weaponry, meaning they're mostly there to act as back-up for when you're firing black holes at a couple of ATVs on the south side.
![x morph defense coop x morph defense coop](https://i.ytimg.com/vi/s-HW6S4lb4A/maxresdefault.jpg)
While there aren't all too many towers available throughout the relatively short campaign, the arsenal of your gunship mostly makes up for what's missing. Evidently, there's something wrong with our tech. But in an effort to keep things 'fair', your towers will spontaneously combust to leave at least one pathway to the core wide open at any given time. Couldn't we just block every path, you ask? In an ideal world, yes. While likely a godsend for those hoping to blow up our core with a couple hundred bombers and tanks, it means we're having to strategically place our limited towers to cut off their pathing options and force them along a longer road - a longer road filled with more towers, no less. Just like we're certain other planets house rare metals, we can assume the X-Morph aliens want some good ol' fashioned clay - who doesn't love pottery? Of course, the inhabitants of the throw-away planet aren't too pleased about our bombastic entrance and would rather send thousands of troops to their death in waves rather than just overwhelm us from the start, or just let those nukes fly.Īs with any good city, the place is a logistical nightmare for all involved. Your alien species is planting 'cores' in major cities across the globe hoping to defend them long enough for them to link together and, presumably, mine it for all it's worth. If you've played any tower defense game in your life, you'll know what to expect when it comes to core gameplay. Just as you're able to morph into a fantastic anti-air defense, so too are your towers. You're an alien species dubbed 'X-Morph' by tiny earthlings who've witnessed your ship's ability to change shape and adapt to the situation. With a name schoolkids of the 90s would have likely mistaken for a Power Rangers spin-off, X-Morph: Defense gives you the rare oppotunity to be the bastard. Much like how Sanctum or Dungeon Defenders had you control a character arguably more important than the towers themselves, you're comandeering a speedy space vessel with more destructive power than the towers it's able to spawn.
#X morph defense coop Pc
So how does X-Morph: Defense attempt to reinvigorate a gametype that was done to death on mobile as it was on PC over the last few years? It grabs an addictive twin-stick shooter and forces the two to make love. There's every chance I'm getting mixed up with everyone talking about XCOM again, but for the sake of clarification, this seems to be EXOR Studio's first rodeo since Zombie Driver.
![x morph defense coop x morph defense coop](http://www.xmorphdefense.com/images/portfolio/large/xmorph_scrn_large_16.jpg)
Hopefully I'm not the only one thinking this name sounds oddly familiar, but I can't find any trace of this one planting its roots elsewhere in the past.
![x morph defense coop x morph defense coop](https://news.xbox.com/en-us/wp-content/uploads/sites/2/04-Copy.jpg)
From the hack n' slash perspective of Dungeon Defenders, and its lacking sequel, to the FPS-infused Sanctum, it's a genre we've noticed has fallen off the radar in recent years once more - but X-Morph: Defense is here to reinvigorate it yet again. Game developers and modding enthusiasts have been attempting to turn the classic Tower Defence genre on its head for some time now, yet constant success (and failure) hasn't stopped others from coming along hoping to carry on their work.